Game



G. E. BRUNER'.

GAME.

APPLiCATlON FILED MAYSI, 191s.

Patented une 29, 1920.

/N VEN TOR IVER Arr'vs.

GEORGE E. Bnu

UNITED STATES PATENT OFFICE.

GEORGE E; BRUNER, or LOS ANGELES, oAr IFoRNIA.

GAME.

Application filed: May 31,

To all whom it may concern:

Be it known that I, GEORGE E. BRUNER, a citizen of the United States,residing at Los Angeles, in the county of Los' Angeles .and State ofCalifornia, have invented new and useful Improvements in Games, of whichthe following is a specification.

My invention relates to games and consists in the novel features hereinshown, described and claimed.

Figure 1 is a plan illustrating a game embodying principles of myinvention.

Fig. 2 is a perspective of a guard.

Fig. 3 is a perspective of a man.

In Fig. 1 1 have shown two game boards 1. and 2 placed to meet on theline 3 for playing a three-handed or a four-handed game. 'lhe'boards 1and 2 are substantially alike and either board may be used independentlyof the other for playing'a two handed game. Each board is substantiallya right-angle triangle. i a I In laying off the board 1, the fields 4and 5 meet on the line 6, said line 6 dividing the board 1 into twoequal rightangle triangles. A row of spots 7, 8, 9 and 10 is formed onthe line 6, said spots being preferably square and joining corner tocorner, and these spots are distinguished by five-pointed stars and therow is designated the guard row. '1 1e game is called trisq, and thetrisq 11 is the home round and is bounded by the lines 12 and 13extending from the inner end of the guard row'parallel with'the lines 14and 15 and extending to the line 3 and forming a small right-angletriangle. The remaining space of the field 4 consists of a row of spots16 and 17 in line with the spot 10 and joining the line 13, the spots18, 1'9 and 20 in line with the spot 9 and joining the spots 16 and 17cornerwise, the spots 21 a 22, 23 and24 in line with the spot 8 andjoining the spots 18, 19 and 20 cornerwise,

the spots 25,26, 27, 28 and 29 in line with the spot 7 and joining thespots 21, '22, 23 and 24 cornerwise, and the spots 30,31, 32, 33,

34 and 35 outside of the line of the spot 7 and joining the spots 25,26, 27, 28 and 29 cornerwise, thus making twenty playing spots,16-35inclusive, for the player using the field 4.

In a like manner twenty spots, 36, '37, 38, 39, 40, 41, 42, 43, 44, 45,46, 47, 4s, 49, 50, 51, 52, 53, 54 and 55 are laid oil in the field 5 tobe used as playing spots for the player using that field.

i Specification of Letters Patent Patented June 29, 1920,

1918. Serial N0. 237,592.

like manner the fields 56 and 57 of the board 2 are laid off with spots58, '59, 60, 61', 62, 63, 64,65, 66, 67, 68, 69, 70, 71, 72, '73,

74, 75, 76 and 77, inclusive, and 78, 79,80, s1, s2, s9, s4, 85, 86,87,8 e9, 90, 91, 92, 93, 94, 95, 96 and 97, inclusive, and the trisq 98 andthe guard row spots 99, 100, 101 and 102. 1 1

Each board 1 and 2 has half spots along the line 3 to form the guard rowspots 103, 104, 105, 106, 107, 108, 109 and 110.v When the boards areused separately these guard row spots 103110 are of no significance.- Inplaying a two-handed game on the board 1, theguards 111 are placed onthe spots 18, 21 and 25, and 20, 24 and 29, and men 112 are placedon thespots 19, 22, 23, .26, 27 and. 28. The guards 111 and men 112 constitutethe force of the player using the field 4 and this force will bedesignated by a distinctive color, suchas black, and the guardslll'will'be distinguished from the men 112 by a distinctive form. Asshown in l igs. 2 and the guards 111 have convex tops 113 and the men112 have concave tops 114. In a like manner the player using the field 5will have six guards and six men of a color such as white to distinguishfrom the black men, the guards being placed upon the spots 40, 44,49,38, 41 and 45, and the men upon the spots 39, 42, 43, 46,47 and 48. I

If a three-handed game is to be played the third player will use eitherthe field 56 or 57 and will use a set of guards and men of a thirddistinguishing color such as red, and .if a four-handed game is to beplayed the fourth player will have a fourth set of guards and men of afourth distinguishing color suchas purple.

When a three-handed game is to be played, the best player should occupythe field between the other two pla ers and then he has a. guard row oneach side of his field while the other two players have a guard row onlyon one side of theirfields.

Vhen a four-handed game is to be played the four guard rows come intouse and the game should be played aspartners, two on. a side. v

If desired, two people can play a fourhanded game.

In layin out the boards, the background 115 is preferablv of a lightcolor, such as white or yellow, and the playing spots are preferablydark, such as black or blue or 'on the guard row.

may be of any color which will contrast with the background. The guardrows may be distinguished from the'other playing spots by stars, or inany other suitable way as by a contrasting color. Preferably the trisqor home ground is of a color that will contrast with all the othercolors, such as green.

The sets of guards and men may be of any of the button forms, the onlyrequirement being that the guards may be readily distinguished from themen of the same set, andthat the sets may be readily distinguished fromeach other.

With the guards and men arranged as shown on the fields 4 and 5, atwo-handed game is ready to start. The guards and men are moveddiagonally from one spot to the next and jumped diagonally. The game isto jump the guards and men into the home ground or trisq and the playerhaving the most guards or men in the home ground or trisq when all ofone set of guards and men are off the board wins the game. When oneplayer jumps a guard or man of the opposing player the jumped guard orman is not removed from the board. The guards and men are elimlnatedfrom the board by umping off the board. Every possible jump 1scompulsory except that a guard in. a

guard row need not jump unless he chooses except when an opposing guardis on the guard row in position to be jumped, and a guard on the guardrow cannot be jumped'except by an opponents guard Any jump over thespots30, 81, 32, 33, 34, 35, 50, 51, 52, 53, 54. and will carry thejumperoff the board and eliminate the jumper. Also a jump from 34 over29, 28 over 24, 23 over 20,0r 54 over 49, 48. over lt, 13 over 40 willcarry the jumper off the board and eliminate the jumper. Any'jump over17, 1 6, 36, or 37 will carry thejumper into trisq. Also a jump from 9overlO will carry the jumper into tris'q. Of course, an equal number intrisq at the end'of the game is a draw.

' No playermay jump back to the spot from which he started at one movebut must stop on the spot from which he Wouldjump to reach the startingspot.

A four-handed game may be played by four people or two people in thesame way and various other games and various other rules may be workedout and played.

The board faces may be painted or print- 1 ed on cardboard, cloth, orthe like, and may be made separately, or the two board faces may be madeintegral. Of course, the board faces may beprinted or painted directlyupon the board's.

The guards and men are generally 7 1. In a game, two triangular fieldshaving playing'spots in'rows at right angles to each other; 7 therebeing guard row playing spots on the line between the fields, playingspots on each field, said playingspots being arranged in diagonalrelation'to the playing spots immediately adjacent thereto, and a homeground in the corner between the two sets of playing spots at the innerend ofthe guard row.

2. A game comprising a right-angled-triangular game board face dividedinto two equal right-angled-triangular fields; there being four guardrowplaying spots on theline between the fieldsand twenty playing spots ineach field, said playing spots beingarranged in diagonal relation to theplaying spots immediately adjacent thereto,

and a.home ground at the inner end of the guard row; in combination withtwo distinguishable sets of men. a a

3. A game comprising a right-angled-triangular'g'ame board face dividedinto two equal right-angled-triangular fields; there being four guardrow playing spots on the line between the fields and twenty playingspots ineach field, saidiplaying spots be ing arranged in diagonalrelation to the playing spots immediately adjacent thereto, and a homeground at the-inner end of the guard row; in combination with twodistinguishable sets of guards and men, each set comprisingsix. guardsand six men, the guards and men being distinguishable from each other.

4ft game comprising a squaregame board face having a square home groundin the center, four fields separatedby lines extending from thecorners'of the home GEORGE BRUNER.

